Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICAGAM503A Mapping and Delivery Guide
Create a complex 3-D interactive computer game
Version 1.0
Issue Date: May 2024
Qualification | - |
Unit of Competency | ICAGAM503A - Create a complex 3-D interactive computer game |
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Description | This unit describes the performance outcomes, skills and knowledge required to create a complex 3-D interactive computer game using industry standard production techniques. | ||
Employability Skills | This unit contains employability skills. | ||
Learning Outcomes and Application | This unit applies to games designers, games programmers, animators and other personnel working in the game development industry. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. |
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Prerequisites/co-requisites | Not applicable. | ||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
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Elements of Competency | Performance Criteria | |||||||
Element: Identify required game assets in a team environment |
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Element: Identify capability of game-engine software and tools and make selection in a team environment |
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Element: Create or acquire required assets for a game in a team environment |
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Element: Use game-engine software and development tools in a team environment |
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Element: Evaluate game prototype in a team environment |
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Element: Transform prototype into final publication |
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